ARCHITECT · ENGINEER · MENTOR

I Build the Structure
Behind the Feature.

From game engine kernels to cloud infrastructure — I design systems first, ship features second, and leave teams that can do both without me.

SYS_CORE NODES: —
UPTIME 00:00:00
Location_Node Bandung, IDN
Operational_Mode Engineering Mentor
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XR / ENGINES
XR · UNITY · UNREAL
REAL-TIME SIM
PHYSX · RT-SIM
BACKEND / CLOUD
CLOUD · API · DB
WEB / ARCH
WEB · ARCH
MENTORSHIP
MENTOR · DEVEX
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SYSTEM FIRST
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"I design systems before I build features."
PERF HIGH
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"Architecture defines performance in high-stakes environments."
ENGINE BACKEND
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"From Unity and Unreal real-time engines to scalable backend platforms."
XR API UI DATA
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"Interactive technology must integrate — not exist in isolation."
PRINCIPLES PATTERNS PRACTICE CLEAR
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"Clear architecture can be explained. Strong systems can be taught."
PRODUCTS SYSTEMS ENGINEERS + +
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"I build products. I build systems. I build engineers."
TIME EXC KNOWLEDGE SHARED
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"Engineering excellence compounds when knowledge is shared."
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From Idea to System

XR_01
view_in_ar
XR Systems Engineering
▾
Build Steps
01Define interaction model & spatial constraints before touching engine
02Prototype core loop in Unity/Unreal — isolate performance bottlenecks early
03Build modular scene architecture — swappable assets, scalable logic
04Optimize render pipeline, draw calls, LOD strategy per target platform
05Integration testing across headsets — latency, comfort, fidelity balance
What You Get
→Production-ready XR app with documented architecture
→Performance budget defined and respected
→Team that understands the codebase and can extend it
Unity Unreal OpenXR WebXR
RT_02
precision_manufacturing
Real-time Simulation
▾
Build Steps
01Define simulation fidelity requirements — what must be real, what can be approximate
02Set up physics layer — PhysX, custom solvers, or hybrid approach
03Build lighting model — baked vs real-time tradeoffs per use case
04Instrument telemetry: frame time, simulation tick, render budget
05Stress test with edge conditions — not just happy path
What You Get
→Stable real-time environment with defined performance floor
→Physics accuracy matched to your actual requirements — no over-engineering
→Robotics/industrial simulation ready to connect to external systems
PhysX ROS2 Shader Graph HDRP
BE_03
database
Scalable Backend Systems
▾
Build Steps
01Map data flow first — where does it originate, how does it move, what reads it
02Define service boundaries — avoid premature microservices, avoid monolith traps
03Design API contracts before implementation — schema-first development
04Build observability in from day one — logs, metrics, traces
05Load test before production — not after something breaks
What You Get
→System that handles growth without emergency rewrites
→Infrastructure that your team can maintain and understand
→Documented architecture decisions — not just code
Node.js Go PostgreSQL AWS/GCP
WB_04
web
Web Platforms & Clean Architecture
▾
Build Steps
01Establish design system before writing component code
02Define state model — predictable data flow reduces entire classes of bugs
03Architect for change — every feature will be modified; build for that
04Integrate cloud services with abstraction layers — avoid lock-in
What You Get
→Platform that doesn't slow down as it grows
→UI that's consistent without being rigid
→Clean separation of concerns that new devs can navigate
React Next.js TypeScript Vercel
MN_05
school
Technical Mentorship
▾
How I Mentor
01Diagnose where the team is — skills gap, process gap, or confidence gap
02Pair on real work — not toy examples. Actual production problems
03Teach the why, not just the how — patterns that transfer across projects
04Build feedback loops — code review culture, architecture reviews
05Exit when the team can do it without me — that's the goal
What You Get
→Engineers who think in systems, not just features
→Team culture that multiplies knowledge instead of hoarding it
→Structured game dev / coding curriculum if needed
1-on-1 Team Workshops Code Review Game Dev
Not every problem needs a six-week architecture sprint.
Sometimes the best move is: build it in a weekend, learn what's real, then decide.
I run rapid prototypes to validate ideas fast — especially with new tech I want to understand deeply.
⚡ RAPID · AI INTEGRATION
AI-Powered Features
Spinning up LLM integrations, vision models, or generative pipelines to test feasibility — before committing to a full product architecture. I explore AI not just as a tool user but as someone who wants to understand the stack underneath.
OpenAI API LangChain Hugging Face Local LLMs
⚡ RAPID · XR PROOF OF CONCEPT
XR Concept Demos
Got an XR idea but not sure it's viable? I can put a working spatial prototype in front of users in days — not months. Fast enough to validate before a single hire or budget line is committed.
Unity Meta SDK WebXR
⚡ RAPID · NEW TECH EXPLORATION
Tech Experiments
When a new framework, engine update, or platform drops — I build something real with it. Not tutorials. Actual problems. This is how I stay current and how I know what advice to give teams considering adoption.
Emerging APIs Beta SDKs Edge Cases
⚡ RAPID · BACKEND SPIKE
Backend Spikes
Need to know if a real-time multiplayer feature, a data pipeline, or a cloud integration is actually feasible at your scale? I spike it in isolation — no assumptions, real numbers — so decisions are made on evidence.
WebSockets Redis Load Testing
⚡ RAPID · GAME PROTOTYPE
Game Mechanic Prototypes
A mechanic isn't real until it's playable. I prototype game ideas fast — the loop, the feel, the edge cases — and iterate until it's worth building properly. Jam-style speed, production-grade thinking.
Unity Godot Game Jam
⚡ RAPID · AI + XR
AI Inside XR
Combining LLMs, computer vision, or generative models with spatial computing. NPC behavior, spatial understanding, real-time inference inside a headset. This is the frontier I enjoy the most.
Vision Models Spatial AI NPC AI Edge Inference

System Capabilities

PROC_ID: XR_01
view_in_ar
XR Systems Engineering
Architecting complex AR/VR environments with high-fidelity interaction models and performance-first logic.
PROC_ID: RT_02
precision_manufacturing
Real-time Simulation
Physics-accurate environments and robotic control simulations using high-performance game engine kernels.
PROC_ID: BE_03
database
Scalable Backend
Engineered for global workloads. High-concurrency cloud architecture with real-time data orchestration.
PROC_ID: MN_04
school
Technical Mentorship
Building high-performance engineering teams. Translating complex architecture into learnable systems.
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Let's build something
worth shipping.

Whether it's a system that needs to scale, a prototype that needs to move fast, or a team that needs to grow — I'm open to the right conversation.

Enterprise Collaboration
Technical Consulting
Freelance Dev
Mentorship
Not sure what you need yet? Either channel works — I'm good at figuring out the right scope together.