Not every problem needs a six-week architecture sprint.
Sometimes the best move is: build it in a weekend, learn what's real, then decide.
I run rapid prototypes to validate ideas fast — especially with new tech I want to understand deeply.
⚡ RAPID · AI INTEGRATION
AI-Powered Features
Spinning up LLM integrations, vision models, or generative pipelines to test feasibility — before committing to a full product architecture. I explore AI not just as a tool user but as someone who wants to understand the stack underneath.
OpenAI API
LangChain
Hugging Face
Local LLMs
⚡ RAPID · XR PROOF OF CONCEPT
XR Concept Demos
Got an XR idea but not sure it's viable? I can put a working spatial prototype in front of users in days — not months. Fast enough to validate before a single hire or budget line is committed.
Unity
Meta SDK
WebXR
⚡ RAPID · NEW TECH EXPLORATION
Tech Experiments
When a new framework, engine update, or platform drops — I build something real with it. Not tutorials. Actual problems. This is how I stay current and how I know what advice to give teams considering adoption.
Emerging APIs
Beta SDKs
Edge Cases
⚡ RAPID · BACKEND SPIKE
Backend Spikes
Need to know if a real-time multiplayer feature, a data pipeline, or a cloud integration is actually feasible at your scale? I spike it in isolation — no assumptions, real numbers — so decisions are made on evidence.
WebSockets
Redis
Load Testing
⚡ RAPID · GAME PROTOTYPE
Game Mechanic Prototypes
A mechanic isn't real until it's playable. I prototype game ideas fast — the loop, the feel, the edge cases — and iterate until it's worth building properly. Jam-style speed, production-grade thinking.
Unity
Godot
Game Jam
⚡ RAPID · AI + XR
AI Inside XR
Combining LLMs, computer vision, or generative models with spatial computing. NPC behavior, spatial understanding, real-time inference inside a headset. This is the frontier I enjoy the most.
Vision Models
Spatial AI
NPC AI
Edge Inference